namespace UFrame
{
    /// <summary>
    /// 一些数据的来源
    /// 预制体存放的位置等等
    /// </summary>
    public static class DefineSkillEditor
    {

        public static string CreaturePrefabsPath = string.Empty;

        public static string ScenePath = "Assets/Editor/EffectEditor/Res/EffectTestScene.unity";

        public static void GetCreaturePrefabs()
        {

        }


    }
}